Unity Sandbox
Intro
At some point I was bored and I wanted to learn and try out some things. Thats when this sandbox was created.
My UnitySandbox is just a repo with a Unity Project in which I implement and try random things. The original thought was also to have some useful components lying around that could be used in a game jam for example.
A few toys that are currently lying around in the sandbox are:
- A Spline Tool
- A Healthbar Component
- A third person player controller with a hierarchical state machine
- This also includes a lobby card system for four-player local coop gameplay
- A menu template including options with transition screens and a level-loader
- A generic score system
- A fake liquid shader
- A test implementation of VFX using the Skinned Mesh Renderer’s Vertex Positions.
- A system for changing color palettes. In addition I tested out some things with pixelization filters.
- A simple AudioManager. For the usage in GameJams where it is not worth it to integrate fmod or wwise.
- A little experiment with cutting and shattering meshes during runtime.
- A little 2.5D scene
- A procedural 2d face with googly eyes!
- I found a nice package which does everything, I mereley fixed some bugs. (https://forum.unity.com/threads/procedural-eyes.454758/)
- A base version of a 2D ragdoll character that I used in my game Foetality.
Repo
https://github.com/dmaerzendorfer/UnitySandbox
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