Unity Sandbox

Intro

At some point I was bored and I wanted to learn and try out some things. Thats when this sandbox was created.

My UnitySandbox is just a repo with a Unity Project in which I implement and try random things. The original thought was also to have some useful components lying around that could be used in a game jam for example.

A few toys that are currently lying around in the sandbox are:

  • A Spline Tool
  • A Healthbar Component
  • A third person player controller with a hierarchical state machine
    • This also includes a lobby card system for four-player local coop gameplay
  • A menu template including options with transition screens and a level-loader
  • A generic score system
  • A fake liquid shader
  • A test implementation of VFX using the Skinned Mesh Renderer’s Vertex Positions.
  • A system for changing color palettes. In addition I tested out some things with pixelization filters.
  • A simple AudioManager. For the usage in GameJams where it is not worth it to integrate fmod or wwise.
  • A little experiment with cutting and shattering meshes during runtime.
  • A little 2.5D scene
  • A procedural 2d face with googly eyes!
    • I found a nice package which does everything, I mereley fixed some bugs. (https://forum.unity.com/threads/procedural-eyes.454758/)
  • A base version of a 2D ragdoll character that I used in my game Foetality.

Repo

https://github.com/dmaerzendorfer/UnitySandbox